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Wesnoth Units database

Sailor

(image)

Without the common sailor, ocean travel would be very difficult.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from:
Advances to: Able Seaman Sea Rover
Cost: 14
HP: 35
Movement: 5
XP: 32
Level: 1
Alignment: neutral
IDSailor
Abilities:

Attacks (damage - count)

(image)Oar
melee
10 - 2
impact
firststrike

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%