Tabib
![(image)](../../pics/add-ons$Era_Khalifate$images$units$khalifate$tabib.png)
There is currently no description available for this unit.
Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Hakim |
Advances to: | |
Cost: | 33 |
HP: | 39 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | liminal |
ID | Tabib |
Abilities: | cures, heals +8, regenerates |
Attacks (damage - count)
![]() | mace melee | 9 - 3 impact |
Resistances
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blade | 10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | -10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 40% |
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Frozen | 3 | 20% |
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Hills | 2 | 60% |
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Mountains | 2 | 60% |
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Mushroom Grove | 2 | 40% |
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Sand | 1 | 50% |
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Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |