Dune Luminary
![(image)](../../pics/luminary..Y29yZS9pbWFnZXMvdW5pdHMvZHVuZWZvbGsvaGVyYmFsaXN0.png)
On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.
![(portrait)](../../pics/herbalist..Y29yZS9pbWFnZXMvcG9ydHJhaXRzL2R1bmVmb2xr.webp)
Information
Advances from: | Dune Apothecary |
---|---|
Advances to: | ‒ |
Cost: | 38 |
HP: | 52 |
Moves: | 5 |
XP: | 150 |
Razina: | 3 |
Alignment: | liminalno |
Id: | Dune Luminary |
Abilities: | liječi, liječi +8, regenerates +4 |
Attacks (damage × count)
![]() | mace | ![]() | 9 × 4 | ![]() |
Resistances
![]() |
blade | -10% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 50% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 60% |