A lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. The fact that this question can be raised at all is a testament to the magnitude of what their order has achieved.



Advances from: Mørk troldmand
Advances to:
Cost: 90
HP: 60
Moves: 6
XP: 150
Level: 3
Sindelag: lyssky
Id: Lich
Abilities: dykke

Attacks (damage × count)

(image)berøring(arcane attack) magisk8 × 3(melee attack) nærkamp(dræn)
(image)kuldebølge(cold attack) kulde12 × 3(ranged attack) afstands(magisk)
(image)skyggebølge(arcane attack) magisk9 × 3(ranged attack) afstands(magisk)


(icon) klinge10% (icon) stik30%
(icon) slag-10% (icon) ild-20%
(icon) kulde60% (icon) magisk-20%


TerrainMovement CostDefense
(icon) Bakker250%
(icon) Bjerge360%
(icon) Borg160%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hule240%
(icon) Landsby160%
(icon) Lavt vand320%
(icon) Sand230%
(icon) Skov250%
(icon) Sump230%
(icon) Unwalkable0%
Last updated on Tue Jul 16 00:41:47 2024.