Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

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Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 31
HP: 40
Moves: 8
XP: 80
Poziom: 2
Charakter:praworządna
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)miecz(blade attack) sieczna7 × 4(melee attack) wręcz
(image)bola(impact attack) obuchowa8 × 2(ranged attack) na odległość(spowalnia)

Odporności

(icon) sieczna0% (icon) kłująca-20%
(icon) obuchowa0% (icon) ogień0%
(icon) chłód0% (icon) astralny-10%

Terrain

TerrainMovement CostDefense
(icon) Bagno230%
(icon) Grzybnia230%
(icon) Góry340%
(icon) Głęboka woda0%
(icon) Jaskinia230%
(icon) Las240%
(icon) Nie do przejścia0%
(icon) Nieprawdziwy całun0%
(icon) Piasek150%
(icon) Płaski150%
(icon) Płytka woda320%
(icon) Rafa przybrzeżna230%
(icon) Wioska150%
(icon) Wzgórza250%
(icon) Zamarznięty330%
(icon) Zamek150%
Last updated on Sat Sep 26 00:12:09 2020.