Quenoth Flanker
Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish.
Information
Advances from: | Quenoth Fighter |
---|---|
Advances to: | Quenoth Ranger |
Cost: | 31 |
HP: | 45 |
Moves: | 6 |
XP: | 81 |
Razina: | 2 |
Alignment: | lawful |
Id: | Quenoth Flanker |
Abilities: | skirmisher |
Attacks (damage × count)
sword | blade | 7 × 4 | melee | (uses 4 attacks) | |
blowgun | pierce | 2 × 2 | ranged | (poison, uses 2 attacks) | |
sword | blade | 7 × 1 | melee | (uses 1 attack, parry 10%) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Sat Dec 21 00:50:03 2024.