Quenoth Mystic
Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts.
Information
Advances from: | ‒ |
---|---|
Advances to: | Quenoth Shaman, Quenoth Sun Singer |
Cost: | 16 |
HP: | 22 |
Moves: | 5 |
XP: | 31 |
Razina: | 1 |
Alignment: | lawful |
Id: | Quenoth Mystic |
Abilities: | liječi +4, tailwind, tailwind +1 |
Attacks (damage × count)
staff | impact | 3 × 2 | melee | ||
sandstorm | impact | 2 × 2 | ranged | (daze) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Sat Dec 21 00:50:03 2024.