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Zephyr

(image)

A wind spirit who stays in form long enough gains great mastery over winds. This grants him Strength to his attacks, and toughness to his form.

Advances from: Wind Spirit
Advances to: Djinn
Cost: 36
HP: 40
Motus: 6
XP: 100
Ordo: 2
Alignment: medius
IDEOM_Zephyr
Abilities:
(image)scimitar
ferrum
6 - 3
conflictio
(image)tornado
impulsus
14 - 2
missile
Resistances:
ferrum20%
cuspis30%
impulsus20%
ignis0%
frigidus10%
mysticus0%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna240%
Colles150%
Cotes150%
Glacialis150%
Harena150%
Impervius5020%
Montes150%
Nemus Fungorum240%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%