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Wind Spirit

(image)

As winds spirits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with more force. In addition they are now strong enough to hold a dagger.

Advances from: Air Elemental
Advances to: Zephyr
Cost: 19
HP: 28
Motus: 8
XP: 35
Ordo: 1
Alignment: medius
IDEOM_Wind_Spirit
Abilities:
(image)sica
ferrum
6 - 2
conflictio
(image)galeforce
impulsus
9 - 2
missile
Resistances:
ferrum20%
cuspis30%
impulsus20%
ignis0%
frigidus10%
mysticus0%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna240%
Colles150%
Cotes150%
Glacialis150%
Harena150%
Impervius5020%
Montes150%
Nemus Fungorum240%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%