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Ice Crab

(image)

Some water spirits decide to generate a aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Water Elemental
Advances to: Ice Shell
Cost: 24
HP: 43
Motus: 6
XP: 78
Ordo: 2
Alignment: medius
IDEOM_Ice_Crab
Abilities:
(image)icicle
cuspis
8 - 3
conflictio
(image)cold aura
frigidus
3 - 3
missile
slows
Resistances:
ferrum20%
cuspis10%
impulsus-20%
ignis-50%
frigidus90%
mysticus-10%
TerraMovement CostDefensum
Aqua250%
Castellum160%
Caverna240%
Colles250%
Cotes-0%
Glacialis160%
Harena230%
Impervius5090%
Montes360%
Nemus Fungorum250%
Nonterra500%
Palus320%
Planus140%
Salum340%
Silva250%
Viculus160%