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Wesnoth Units database

Ice Crab

(image)

Some water spirits decide to generate a aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Water Elemental
Advances to: Ice Shell
Cost: 24
HP: 43
Movement: 6
XP: 78
Level: 2
Alignment: neutral
IDEOM_Ice_Crab
Abilities:
(image)icicle
pierce
8 - 3
melee
(image)cold aura
cold
3 - 3
ranged
slows
Resistances:
blade20%
pierce10%
impact-20%
fire-50%
cold90%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water340%
Flat140%
Forest250%
Frozen160%
Hills250%
Impassable5090%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water250%
Swamp320%
Unwalkable500%
Village160%