캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some Slashers, instead of developing two limbs, develop a multitude of limbs in an erratic fashion. While the Steelhive is at a loss to explain these anomalies, that does nothing to prevent them from sending these mutant drones into combat anyways. The robots themselves are quite powerful, combining Swarm and Berserker abilities. While extremely powerful at the beginning of combat, its power gradually lowers as the battle continues and its limbs are removed, one by one, until it is no longer able to fight and is easy to destroy.
특별히 참고할 것: The swarming attacks of this unit become less deadly whenever its members are wounded. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
해당 유닛으로부터 승급: | Steel Slasher |
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해당 유닛으로 승급: | |
소집비용: | 33 |
HP: | 57 |
이동: | 5 |
XP: | 60 |
레벨: | 2 |
선호시간대: | 야행성 |
ID | Steelhive_Bladewhirler |
능력: |
![]() | bladewhirl 참격 | 3 - 10 근접 | 광전사 swarm |
![]() | stab 관통 | 5 - 5 근접 | 광전사 swarm |
저항력: | |
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참격 | 20% |
관통 | 30% |
충격 | -15% |
화염 | 0% |
냉기 | 0% |
신령 | 20% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 99 | 10% |
늪 | 99 | 10% |
도보불능 | 99 | 10% |
동굴 | 1 | 50% |
마을 | 1 | 60% |
모래 | 2 | 30% |
버섯 수풀 | 1 | 50% |
산 | 2 | 40% |
산호초 | 99 | 10% |
성 | 1 | 70% |
숲 | 1 | 50% |
얕은 물 | 99 | 10% |
언덕 | 1 | 50% |
영구 동토 | 3 | 20% |
통과불능 | 99 | 10% |
평지 | 1 | 40% |