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Water Elemental

(image)

Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.

Special Notes: Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn.

Advances from:
Advances to: Undine Ice Crab
Cost: 16
HP: 25
Movement: 6
XP: 35
Level: 1
Alignment: neutral
IDEOM_Water
Abilities: waterhome
(image)water punch
impact
5 - 3
melee
(image)water spray
impact
4 - 3
ranged
Resistances:
blade20%
pierce30%
impact20%
fire30%
cold30%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef160%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable9920%
Village140%