Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some of the Corrupted Shamans do not come out of the Great Bog. Instead, they opt to remain and find their fate there. Some of those wander to a certain part of the Bog which is suffused with darkness. Most of them die; the few who survive, probably through some sort of deal with that place's dark rulers, come back... wrong. Their personalities are wiped blank, and they serve as the darkness's vehicles. They gain great power in its service, and their ability to use the fires of the darkness itself and regenerate almost any wound is infamous in some parts of the Bog.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The unit has magical attacks, which always have a high chance of hitting an opponent. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Corrupted Shaman |
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Advances to: | |
Cost: | 50 |
HP: | 42 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | I8_DB_DamnedShaman |
Abilities: | regenerates |
claws blade | 6 - 2 melee | poison | |
fireball fire | 8 - 5 ranged | magical | |
damned flame fire | 30 - 1 ranged | slows poison magical |
Resistances: | |
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blade | -10% |
pierce | 20% |
impact | -10% |
fire | -20% |
cold | -20% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 60% |
Coastal Reef | 2 | 40% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 60% |
Frozen | 4 | 30% |
Hills | 1 | 60% |
Impassable | - | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 1 | 60% |
Sand | 1 | 50% |
Shallow Water | 3 | 40% |
Swamp | 1 | 60% |
Unwalkable | - | 0% |
Village | 1 | 50% |