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Wesnoth Units database

Infernus

(image)

Larger than the Incendius, these vicious devices must be mounted on larger and shorter-tempered Gorers. However, they are correspondingly more powerful then their smaller antecedents - in a technique whose origin (from the dwarves, or the Khalifate of the deserts) remains uncertain, they are able to spout great gouts of fire against those near them, as well as hurling explosives from a distance.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from: Incendius
Advances to: Dual Infernus
Cost: 35
HP: 63
Movement: 5
XP: 100
Level: 2
Alignment: lawful
IDBFM_Infernus
Abilities:
(image)tusk
blade
8 - 2
melee
(image)cannon
fire
32 - 1
ranged
marksman
(image)flame burst
fire
16 - 1
melee
Resistances:
blade20%
pierce-20%
impact30%
fire-50%
cold10%
arcane10%
TerrainMovement CostDefense
Coastal Reef310%
Flat120%
Frozen220%
Impassable9990%
Unwalkable9920%
بُسْتان الفُطر210%
تلال240%
جبال350%
رمال120%
غابة220%
قرية140%
قصر150%
كهف220%
مستنقع310%
مياه ضحلة310%
مياه عميقة9920%