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Wesnoth Units database

Infernus

(image)

Larger than the Incendius, these vicious devices must be mounted on larger and shorter-tempered Gorers. However, they are correspondingly more powerful then their smaller antecedents - in a technique whose origin (from the dwarves, or the Khalifate of the deserts) remains uncertain, they are able to spout great gouts of fire against those near them, as well as hurling explosives from a distance.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from: Incendius
Advances to: Dual Infernus
Cost: 35
HP: 63
Movement: 5
XP: 100
Level: 2
Alignment: lawful
IDBFM_Infernus
Abilities:
(image)tusk
blade
8 - 2
melee
(image)cannon
fire
32 - 1
ranged
marksman
(image)flame burst
fire
16 - 1
melee
Resistances:
blade20%
pierce-20%
impact30%
fire-50%
cold10%
arcane10%
TerrainMovement CostDefense
Castle150%
Cave220%
Coastal Reef310%
Deep Water9920%
Flat120%
Forest220%
Frozen220%
Hills240%
Impassable9990%
Mountains350%
Mushroom Grove210%
Sand120%
Shallow Water310%
Swamp310%
Unwalkable9920%
Village140%