Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Vampires have always had a somewhat upper-class manner. This transfers over to their style of fighting too. The vampires without the family or leadership to become lords make themselves useful to a lord that can ensure they always have a fresh supply of blood. Those who do this are known as duelists. Their masters use them as guards and assassins. They wear not armor, but focus on rapid pinpoint fencing which they carry out with inhuman accuracy.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Whenever this unit attacks with its counter attack defensively, it will always have at least 60% chance to hit.
Advances from: | Fledgeling |
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Advances to: | Sword Dancer |
Cost: | 31 |
HP: | 48 |
Movement: | 6 |
XP: | 86 |
Level: | 2 |
Alignment: | chaotic |
ID | EOM_Duelist |
Abilities: |
sword blade | 7 - 4 melee | marksman | |
fangs pierce | 4 - 3 melee | drains backstab counter |
Resistances: | |
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blade | 0% |
pierce | -10% |
impact | 0% |
fire | -20% |
cold | 0% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 3 | 20% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 90% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |