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Guerrilla

(image)

Guerrilla tactics come naturally to the darklanders but those who train specifically in it become very effective at it.

Advances from: Tribesman
Advances to:
Cost: 28
HP: 49
Movement: 6
XP: 80
Level: 2
Alignment: chaotic
IDEFM_Guerrilla
Abilities: ambush
(image)sword
blade
6 - 4
melee
(image)javelin
pierce
10 - 1
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%