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Wesnoth Units database

Tribesman

(image)

The darklanders may live deep in the jungle but they are skilled metal workers and most tribes have a substantial store of weapons with which the menfolk of the tribe can defend themselves in times of need. The lifestyle of the darklands ensures that pretty much every able man is a capable warrior when this time arrives.

Advances from:
Advances to: Militia Guerrilla
Cost: 13
HP: 32
Movement: 5
XP: 40
Level: 1
Alignment: chaotic
IDEFM_Tribesman
Abilities:
(image)sword
blade
7 - 3
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%