Wesnoth logo
Wesnoth Units database

Guard

(image)

In most cultures, the phrase guard implies a common soldier or policeman. If a darklander is called a guard it means he is a man to be feared for he can get away with contributing nothing to society save his fighting ability.

Advances from: Militia
Advances to:
Cost: 40
HP: 67
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDEFM_DarklanderGuard
Abilities:
(image)sword
blade
16 - 3
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%