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Savage

(image)

These Ferals have almost lost their minds completely, and are prone to becoming violent. They wear chains so that they can be restrained at need, which make for vicious and entangling weapons when they are released. Their fearsome strength and sheer ease in forests make them a terrifying foe.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Feral
Advances to: Abomination
Cost: 32
HP: 77
Movement: 6
XP: 130
Level: 3
Alignment: chaotic
IDBFM_Savage
Abilities:
(image)sword
blade
12 - 4
melee
(image)chain
impact
18 - 2
melee
slows
Resistances:
blade-20%
pierce-10%
impact-10%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest160%
Frozen220%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove150%
Sand230%
Shallow Water320%
Swamp240%
Unwalkable9920%
Village160%