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Abomination

(image)

Of the living, only the priesthood know of the existence of these twisted, scarcely-recognisable remnants of Elves. Losing control of the Bestia has warped them almost beyond recognition, and increased their strength and agility to levels which are unmatched by any in Meridia. They are kept restrained beneath the temples, and released only in times of the direst need, when enemies are all about, and their raw, unbridled fury can be put to good use.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Savage
Advances to:
Cost: 58
HP: 92
Movement: 6
XP: 100
Level: 4
Alignment: chaotic
IDBFM_Abomination
Abilities:
(image)sword
blade
13 - 5
melee
(image)chain
impact
25 - 2
melee
slows
Resistances:
blade-20%
pierce-10%
impact-10%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest160%
Frozen220%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove150%
Sand230%
Shallow Water320%
Swamp240%
Unwalkable9920%
Village160%