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Zephyr

(image)

A wind spirit who stays in form long enough gains great mastery over winds. This grants him Strength to his attacks, and toughness to his form.

Advances from: Wind Herder
Advances to: Djinn
Cost: 40
HP: 48
Movement: 6
XP: 100
Level: 2
Alignment: neutral
IDBM_Zephyr
Abilities:
(image)scimitar
blade
6 - 3
melee
(image)tornado
cold
9 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane0%
TerrainMovement CostDefense
Flat150%
Frozen150%
Unwalkable150%
بُسْتان الفُطر220%
تلال150%
جبال150%
جبال منيعة5020%
رمال150%
ساحلي-0%
غابة150%
قرية150%
قصر150%
كهف220%
مستنقع150%
مياه ضحلة150%
مياه عميقة150%