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Zephyr

(image)

A wind spirit who stays in form long enough gains great mastery over winds. This grants him Strength to his attacks, and toughness to his form.

Advances from: Wind Herder
Advances to: Djinn
Cost: 40
HP: 48
Movement: 6
XP: 100
Level: 2
Alignment: neutral
IDBM_Zephyr
Abilities:
(image)scimitar
blade
6 - 3
melee
(image)tornado
cold
9 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave220%
Coastal Reef-0%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable5020%
Mountains150%
Mushroom Grove220%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%