Cyclops Ritualist
Cyclops Ritualists are an exceptional subset of cyclopes known for their proficiency in magical arts and intellect. They are the second-most intelligent group within their species, after Lorekeepers. While the majority of cyclopes remain unremarkable and lack intellectual prowess, there are notable exceptions, especially among the noble bloodlines - individuals with remarkable cognitive abilities even by human standards. These gifted few undergo a rigorous initiation process to join the prestigious ranks of Ritualists, serving as trusted assistants to the revered Lorekeepers.
The initiation process is part of a larger cyclops tradition, where the nobles make a pilgrimage to the Lorekeepers' temples at least once in their lives. Besides religious rituals, each cyclops noble attempts comprehensive mental challenges set forth by Lorekeepers in their sacred temples. These intricate puzzles test the aspirant's problem-solving acumen, memory, and critical thinking skills.
Most cyclopes fail the Lorekeepers' test, and many end up trying their luck with the Barbarian army instead, but those who prove themselves worthy through their intelligence and determination are granted entry into the exclusive order of Ritualists. This honor is regarded as one of the greatest accomplishments one can get in cyclops society. A sizeable percentage of the Ritualists are also the Lorekeepers' own sons, taught from a young age to be capable of passing the test.
As Ritualists, these distinguished cyclopes work closely alongside Lorekeepers, assisting them with various duties in the temples, learning the intricacies of arcane magic, studying ancient history, and training to someday become the next generation of Lorekeepers.
Information
Advances from: | Cyclops Noble |
Advances to: | Cyclops Lorekeeper |
Cost: | 58 |
HP: | 68 |
Moves: | 5 |
XP: | 210 |
Level: | 3 |
Alignment: | neutral |
Id: | EoMa_Cyclops_Ritualist_rpg |
Abilities: | ‒ |
Attacks (damage × count)
| fist | impact | 6 × 3 | melee |
| missile | arcane | 18 × 2 | ranged | (precision) |
| gaze | arcane | 26 × 1 | ranged | (precision, anti-shield) |
Resistances
|
blade | 20% |
| |
pierce | 20% |
|
impact | 0% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | -10% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 40% |
|
Cave | 1 | 40% |
|
Coastal Reef | 2 | 30% |
|
Deep Water | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 30% |
|
Forest | 2 | 40% |
|
Frozen | 2 | 20% |
|
Fungus | 2 | 50% |
|
Hills | 1 | 50% |
|
Mountains | 2 | 60% |
|
Sand | 2 | 30% |
|
Shallow Water | 2 | 20% |
|
Swamp | 2 | 20% |
|
Unwalkable | ‒ | 0% |
|
Village | 1 | 40% |
Last updated on Fri Mar 22 02:20:38 2024.