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Jinni
Jinn are special by even summoners’ standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinn are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.
Information
Advances from: | ‒ |
---|---|
Advances to: | Great Jinni, Efreeti |
Cost: | 20 |
HP: | 32 |
Moves: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
Id: | EoMa_Jinn_rpg |
Abilities: | ‒ |
Attacks (damage × count)
magical dagger | blade | 7 × 1 | melee | (magical) | |
magic | arcane | 5 × 4 | ranged | (magical) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 50% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Fungus | 3 | 30% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |
Last updated on Fri Mar 22 02:08:49 2024.