Cyclops Breaker

(image)

While most cyclopes don't put much thought into their unarmed fighting style, some are intelligent enough to do otherwise. These so-called 'cyclops breakers' are the closest thing to martial artists that the barbarians have. Their brute force combined with some technique can easily knock out any humanoid being in seconds, if they are careless enough to let their guard down.

 

Information

Advances from: Cyclops
Advances to:
Cost: 40
HP: 62
Moves: 5
XP: 80
Level: 2
Alignment: neutral
Id: EoMa_Cyclops_Breaker_rpg
Abilities:

Attacks (damage × count)

(image)fist(impact attack) impact5 × 5(melee attack) melee(growing fury +3)
(image)fist(impact attack) impact3 × 3(melee attack) melee(growing fury +2, double attack)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Mar 22 02:08:39 2024.