Necromancer

(image) (image)

One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from: Dark Sorcerer
Advances to:
Cost: 50
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Necromancer
Abilities:

Attacks (damage × count)

(image)plague staff(impact attack) impact6 × 3(melee attack) corp la corp(plague)
(image)chill wave(cold attack) cold17 × 2(ranged attack) la distanta(magic)
(image)shadow wave(arcane attack) arcane12 × 2(ranged attack) la distanta(magic)

Resistances

(icon) lama0% (icon) pierce0%
(icon) impact0% (icon) foc0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 18 00:25:03 2019.