Mageknight

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.




Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Magerider
Advances to: Templar
Cost: 40
HP: 44
Moves: 7
XP: 110
Level: 2
Alignment: lawful
Id: AE_mrc_equestrians_Mageknight
Abilities:

Attacks (damage × count)

(image)sword
melee
8 × 2
blade
(image)fireball
ranged
8 × 4
fire
magical

Resistances

(icon) blade10% (icon) pierce-15%
(icon) impact10% (icon) fire5%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef420%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen330%
(icon) Fungus320%
(icon) Hills250%
(icon) Mountains20%
(icon) Sand320%
(icon) Shallow Water420%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 04:39:26 2024.