Summoner of Water

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who have showed vocation to water element are capable to cast water sprays over enemies which slows them temporally. Their robes brings some protection to cold attacks. Summoners of water can summon Ice Clubs and Undines but summoning is an action that requires of a lot of concetration which is not possible to adquire while in battelfield. Summoners who are specialized in water element can reheal their wounds at aquatic terrains.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Initiate
Advances to: Master of Water
Cost: 34
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Water
Abilities: resurgence

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)aura wave
ranged
7 × 3
arcane
magical
(image)water spray
ranged
11 × 2
impact
slows
aimed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:37:03 2024.