Lancier

(image)

The most daring chargers often choose to continue fighting with lances alone. While this is a dangerous tactic - a failed charge leaves few survivors - it is terrifically effective when used propery. Lanciers can run down an enemy without their foes being able to strike a single blow.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Charger
Advances to: Gendarme
Cost: 40
HP: 55
Moves: 9
XP: 50
Level: 2
Alignment: neutral
Id: High Elven Lancier
Abilities:

Attacks (damage × count)

(image)lance
melee
13 × 3
pierce
charge

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Mar 20 03:12:31 2024.