Dune Vizir

(image)

The Vizir is the second in command of large Dunefolk cities. Vizirs are often retired commanders whose wisdom and experience is more valuable than his sheer strength. Although it has always been assumed that vizirs secretly want to replace the Paragon, most of them are trustworthy. When the Paragon is waging war, they make sure the city is well protected. They are also the ones who set the rules for trade inside their respective state.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to:
Cost: 39
HP: 39
Moves: 6
XP: 180
Level: 2
Alignment: loyal
Id: Dune Vizir
Abilities: leadership

Attacks (damage × count)

(image)moonglaive
melee
10 × 3
blade

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:02:06 2024.