Flashblade

(image)

During his life amongst wesnothians for a long time Zaryal lost his dunefolk identity. Now he calls his unique advanced fighting style with the rune sword using another wesnothian word - flashblade..

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The leadership of this unit enables adjacent units with skirmisher ability of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Quickblade
Advances to:
Cost: 65
HP: 58
Moves: 6
XP: 150
Level: 3
Alignment: liminal
Id: Flashblade
Abilities: skirmisher, skirmisher leadership

Attacks (damage × count)

(image)rune sword
melee
9 × 5
blade
magical

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:52:48 2024.