Quickblade

(image)

During his life amongst wesnothians for a long time Zaryal lost his dunefolk identity. Now he calls his unique fighting style with rune sword using wesnothian word - quickblade.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The leadership of this unit enables adjacent units with skirmisher ability of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to: Flashblade
Cost: 35
HP: 46
Moves: 6
XP: 90
Level: 2
Alignment: liminal
Id: Quickblade
Abilities: skirmisher, skirmisher leadership

Attacks (damage × count)

(image)rune sword
melee
8 × 4
blade
magical

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:52:49 2024.