Marauder
It is said that experience makes real warriors. That is true even for the Samaritan Headhunters, which usually are light warriors in the beginning. The tough ones who gain experience become skilled Marauders who wield an axe - which is rather difficult to handle properly in battle. Being still far from mastering the use of the heavy and devastating battle axes, their level is more than enough to cause trouble and destruction to their enemies and are marvelous scouts.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Headhunter |
Advances to: | Soulhunter |
Cost: | 40 |
HP: | 38 |
Movement: | 7 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder |
Abilities: | skirmisher |
Attacks (damage - count)
club melee | 6 - 3 impact | ||
axe melee | 8 - 2 blade | ||
iron javelin ranged | 7 - 3 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |