Scythian War Chariot
Not every commander likes employing Chariot Archers in their batallions, due to their expensiveness and low terrain versatility. Those who do, however, use their own gold to buy electrum and iron plates with which to reinforce the vehicles of the best Chariot Archers, and also horseshoes to make the horses' kicks deadlier. Curiously, though few are the commanders who recruit that unit, those who do often relies heavily on them, forming entire batallions composed exclusively of seasoned Chariot Archers. Because of that, they've been called Ten'Thor, which literally means 'chariot force', and they're widely known for turning the tide of countless battles all by themselves.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Scythian Archer |
Advances to: | |
Cost: | 45 |
HP: | 60 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | liminal |
ID | scythian_warchariot |
Abilities: | Summon Scythian Falcon |
Attacks (damage - count)
trample melee | 6 - 4 impact | charge | |
composite bow ranged | 9 - 3 pierce | marksman | |
fire arrows ranged | 11 - 2 fire |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |