Spook
Disobedient children are sometimes told about the spooks that will get them at night. Although such things do exist, only children would be truly frightened of these poor souls. Sometimes spooks will haunt a battlefield, waiting to absorb the life from wounded soldiers in order to become more substantial.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | Ghost |
Cost: | 10 |
HP: | 12 |
Movement: | 6 |
XP: | 18 |
Level: | 0 |
Alignment: | chaotic |
ID | Spook |
Abilities: |
Attacks (damage - count)
touch melee | 3 - 3 arcane | drains |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |