Fog
Animated fog, that is usually conjured by a water lord. Very Useful as a scout, but fairly useless in combat although hard to kill.
Special Notes: This unit regenerates 6 HP per turn when on water and swamp terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | |
Advances to: | |
Cost: | 10 |
HP: | 16 |
Movement: | 10 |
XP: | 20 |
Level: | 0 |
Alignment: | neutral |
ID | Fog |
Abilities: | absorb water, skirmisher |
Attacks (damage - count)
chill melee | 1 - 3 cold | slows |
Resistances
blade | 100% | pierce | 100% | |||
---|---|---|---|---|---|---|
impact | 100% | fire | -400% | |||
cold | 100% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 2 | 50% | |
Cave | 3 | 30% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 60% | |
Flat | 1 | 50% | |
Forest | 3 | 40% | |
Frozen | 1 | 60% | |
Hills | 2 | 40% | |
Mountains | 2 | 40% | |
Mushroom Grove | 2 | 50% | |
Sand | 3 | 40% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 50% | |
Unwalkable | 2 | 50% | |
Village | 2 | 50% |