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Wesnoth Units database

Fog

(image)

Animated fog, that is usually conjured by a water lord. Very Useful as a scout, but fairly useless in combat although hard to kill.

Special Notes: This unit regenerates 6 HP per turn when on water and swamp terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from:
Advances to:
Cost: 10
HP: 16
Movement: 10
XP: 20
Level: 0
Alignment: neutral
IDFog
Abilities: absorb water, skirmisher

Attacks (damage - count)

(image)chill
melee
1 - 3
cold
slows

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire-400%
(icon) cold100% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle250%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water160%
(icon) Flat150%
(icon) Forest340%
(icon) Frozen160%
(icon) Hills240%
(icon) Mountains240%
(icon) Mushroom Grove250%
(icon) Sand340%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable250%
(icon) Village250%