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Unhatched

(image)

These hideous monsters came from the very first fear of Meloen: to mother a physically or mentally ill child. Not quite formed yet, the unhatched partly breaks the shell with its powerful legs, then its naturally agressive instinct guides it to complete its hatch by charging into foes.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to: Angry One Rash One
Cost: 14
HP: 32
Movement: 6
XP: 43
Level: 1
Alignment: chaotic
ID_LTS_Unhatched
Abilities:

Attacks (damage - count)

(image)ram
melee
5 - 3
impact
charge

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains350%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable9910%
(icon) Village150%