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Wesnoth Units database

Thief

(image) (image)

For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’. This particular thief has a special talent for hiding that is not normally found in these types.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

Information

Advances from:
Advances to: Rogue
Cost: 13
HP: 24
Movement: 6
XP: 28
Level: 1
Alignment: chaotic
IDShiftyThief
Abilities: concealment

Attacks (damage - count)

(image)dagger
melee
4 - 3
blade
backstab

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%