Marksman
Not available description.
Special Notes: This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Archer |
Advances to: | |
Cost: | 60 |
HP: | 56 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Marksman2 |
Abilities: | cures, heals +8 |
Attacks (damage - count)
dagger melee | 9 - 4 blade | ||
fire spell ranged | 11 - 3 fire | marksman | |
bow ranged | 8 - 3 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |