Water Elemental
The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.
Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment's glance, their limbs transformed into cold, useless ice.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of basic healing.
Information
Advances from: | |
Advances to: | Maelstrom |
Cost: | 16 |
HP: | 30 |
Movement: | 6 |
XP: | 26 |
Level: | 1 |
Alignment: | neutral |
ID | Elemental_water |
Abilities: | heals +4, water |
Attacks (damage - count)
frozen fist melee | 6 - 2 cold | slows | |
water spray ranged | 6 - 2 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 50% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 60% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | - | 0% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 70% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |