Wesnoth logo
Wesnoth Units database

Water Elemental

(image)

The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.

Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment's glance, their limbs transformed into cold, useless ice.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of basic healing.

Information

Advances from:
Advances to: Maelstrom
Cost: 16
HP: 30
Movement: 6
XP: 26
Level: 1
Alignment: neutral
IDElemental_water
Abilities: heals +4, water

Attacks (damage - count)

(image)frozen fist
melee
6 - 2
cold
slows
(image)water spray
ranged
6 - 2
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold50% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%