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Wesnoth Units database

Tusklet

(image)

Young tuskers are as notoriously bad-tempered as the adults of the species, if a little less of a challenge. But woe betide the unfortunate who comes between a Tusklet and its parents.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to: tusker
Cost: 10
HP: 25
Movement: 3
XP: 26
Level: 0
Alignment: chaotic
IDEPh_Tusklet
Abilities:

Attacks (damage - count)

(image)Tusks
melee
4 - 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove340%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable-0%
(icon) Village150%