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Wesnoth Units database

Gobblers

(image)

In the wilds of Northern Evrosia, harsh storms are common. When the native orcish peoples see the clouds gather, they huddle inside their huts, hoping for the storm to pass quickly, so that their daily life can continue. They are accustomed to such weather, and do not fear it. However, If one of the clouds is not merely a storm cloud, not even walls can save them.

Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. The swarming attacks of this unit become less deadly whenever its members are wounded.

Information

Advances from:
Advances to:
Cost: 21
HP: 40
Movement: 7
XP: 28
Level: 1
Alignment: chaotic
IDGobblers
Abilities: feeding

Attacks (damage - count)

(image)swarm
melee
3 - 9
pierce
swarm

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact20% (icon) fire-30%
(icon) cold-20% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave160%
(icon) Coastal Reef-0%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village140%