Ophis
The Khthon spirit has begun to transform its bovine victim. The hindquarters become more snake-like, and the coil increases the strike range. The combination of hoofs amd serpent tail also allows it to quickly weave through almost any terrain.
Information
Advances from: | Yak |
Advances to: | Ophis-Magnum |
Cost: | 28 |
HP: | 63 |
Movement: | 6 |
XP: | 64 |
Level: | 2 |
Alignment: | chaotic |
ID | Ophis |
Abilities: | selfheal |
Attacks (damage - count)
horns melee | 14 - 2 pierce | firststrike | |
vector ranged | 16 - 1 arcane | vector damage |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 10% | |||
cold | 20% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 40% | |
Deep Water | 1 | 40% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | 100 | 40% | |
Village | 1 | 60% |