Automaton
These small metallic beings seem not to require food or water to fight, very much like the undead. Heavily armored and wielding a steel mace and rectangular shield, these ‘automatons’ are said to have been originally created by the dwarves before a clan was captured by the forces of Chaos. Their primary drawback is their apparent unease when navigating rough terrains such as hills and mountains.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Some of this unit’s attacks are only available during defense.
Information
Advances from: | |
Advances to: | Iron Golem |
Cost: | 18 |
HP: | 38 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | Automaton |
Abilities: | submerge |
Attacks (damage - count)
morning star melee | 8 - 2 impact | ||
rectangular shield melee | 6 - 2 impact | defend only |
Resistances
blade | 50% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 20% | |||
cold | 30% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 20% | |
Deep Water | 4 | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 4 | 0% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 20% | |
Shallow Water | 3 | 10% | |
Swamp | 3 | 10% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |