Human Rogue
The rogue is a jack-of-all trades, capable of turning his hand to just about anything, although never becoming really proficient at any one line of work. A rogue relies on stealth and planning to defeat his enemies, and has an arsenal of outlandish potions, poisons and special abilities that he uses to damage his enemies, along with the occasional smallsword or minor spell.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | |
Advances to: | |
Cost: | 44 |
HP: | 50 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | neutral |
ID | UitS_Human_Rogue |
Abilities: |
Attacks (damage - count)
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | - | 0% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |