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Wesnoth Units database

Thief

(image) (image)

For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a 'fair fight'.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

Information

Advances from: Robber
Advances to: Rogue
Cost: 16
HP: 24
Movement: 6
XP: 28
Level: 1
Alignment: chaotic
IDASotN_Thief
Abilities: ambush

Attacks (damage - count)

(image)dagger
melee
4 - 3
blade
backstab

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%