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Sand Trapper

(image)

When put to the test, humans can adapt remarkably quickly to any conditions, all things considered. The archery skills of a woodsman remain useful in the desert, and he soon learns to cope with the unstable footing presented by the sands.

Information

Advances from:
Advances to:
Cost: 27
HP: 45
Movement: 6
XP: 65
Level: 2
Alignment: chaotic
IDSand_Trapper
Abilities:

Attacks (damage - count)

(image)dagger
melee
4 - 4
blade
(image)bow
ranged
6 - 4
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%