Sand Trapper
When put to the test, humans can adapt remarkably quickly to any conditions, all things considered. The archery skills of a woodsman remain useful in the desert, and he soon learns to cope with the unstable footing presented by the sands.
Information
Advances from: | |
Advances to: | |
Cost: | 27 |
HP: | 45 |
Movement: | 6 |
XP: | 65 |
Level: | 2 |
Alignment: | chaotic |
ID | Sand_Trapper |
Abilities: |
Attacks (damage - count)
dagger melee | 4 - 4 blade | ||
bow ranged | 6 - 4 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |