Archer de Quenoth
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With the open sands providing much less protection than the old forests did, the wide ranks of Elvish Archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.
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Information
Advances from: | Éclaireur de Quenoth |
---|---|
Advances to: | Tireur d'élite de Quenoth |
Cost: | 33 |
HP: | 36 |
Moves: | 8 |
XP: | 76 |
Niveau : | 2 |
Alignement : | loyal |
Id: | Quenoth Archer |
Abilities: | repli |
Attacks (damage × count)
![]() | épée | ![]() | 7 × 3 | ![]() |
![]() | arc | ![]() | 8 × 4 | ![]() |
Résistances
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tranchant | 0% | ![]() |
perforant | -20% | |
---|---|---|---|---|---|---|
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contondant | 0% | ![]() |
feu | 0% | |
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froid | 0% | ![]() |
arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Caverne | 2 | 30% |
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Champignons | 2 | 30% |
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Château | 1 | 50% |
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Collines | 2 | 50% |
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Eau peu profonde | 3 | 20% |
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Eau profonde | ‒ | 0% |
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Faux voile | ‒ | 0% |
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Forêt | 2 | 40% |
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Gelé | 3 | 30% |
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Impraticable | ‒ | 0% |
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Marais | 2 | 30% |
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Montagnes | 3 | 40% |
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Plat | 1 | 50% |
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Récif | 2 | 30% |
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Sable | 1 | 50% |
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Village | 1 | 50% |
Last updated on Fri Feb 28 00:56:27 2025.